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Dino crisis concept art
Dino crisis concept art





dino crisis concept art

Changing gears now, let me come straight to it: why dinosaurs?! Resident Evil was all about zombies, so why have you switched foes for this game?

dino crisis concept art

I want the player to do the legwork in discovering the truth of all that, piece by piece-like a story you weave together yourself. The player is 99% sure “this must be the work of the dinosaurs…”, but there’s a 1% chance it’s something else.

dino crisis concept art

They then notice spent shell casings on the ground, and a fence that’s been torn open. Despite being a military research facility there is not a single guard. And that’s all they themselves know, too. Mikami: Yeah, the protagonists enter this facility on a mission to locate a missing doctor. (laughs) -At the present, all we know is “there’s dinosaurs” and “the protagonists have snuck inside some research facility somewhere.” My apologies to journalists who have to cover our game, though. It’s important that we preserve those surprises for players: “whoa! look at that enemy!” I know that sneak peeks and early looks and all that do get people excited, and they help sell magazines, and it also can be a big boon to your initial sales, but… I’m sorry, if I have to slice and dice my game up to make a profit then I think it’s not worth it. Mikami: Well, I definitely think that not knowing what’s going to happen is one of the fun parts of any video game, you know? If you’re thinking “Oh, I know what comes next”, that makes for a boring experience. You’re worried it will ruin the experience for players when they play it, you mean. Mikami: No, I’m afraid I can’t tell you much. It sounds like the basic framework of the game is done, though. We’re about 90% of the way along our master schedule… but content-wise, maybe 70 or 80%. Mikami: In terms of percentages, that’s hard to say. Shinji Mikami – Director/Producer -So how far along is the Dino Crisis development now? She was one of the first female main protagonists in a survival / horror game.Originally featured in the 5/99 edition of The Playstation Her real name is actually unknown, Regina is just her alias of a female U.S. She was designed by Shinji Mikami, creator of the Resident Evil series and the first Dino Crisis game. She is the most popular game character from the Dino Crisis games but the series is discontinued after the third part in 2003, it is unlikely there will be another sequel, but Regina might appear in another crossover game maybe. Regina also appeared in the Japan only Namco X Capcom crossover that was released in 2005. Regina is the main protagonist of Dino Crisis (1999) and its sequel Dino Crisis 2 (2000).







Dino crisis concept art